AI Insights · Timothy · April 2024
Top 5 First Person Games in Ecuador, Q1 2024
Discover the top-performing first-person games in Ecuador for the first quarter of 2024, with insights on downloads, revenue, and active users.
The first quarter of 2024 has seen some interesting trends in the first-person game category in Ecuador. Here are the performance highlights of the top 5 games on a unified platform, based on data from Sensor Tower.
Call of Duty: Mobile Season 7 by Activision Publishing, Inc. experienced notable fluctuations in its weekly metrics. Weekly revenue started at around $17K and saw a gradual decline, dropping to approximately $7.2K by late January before recovering to $10K in the last week of March. Downloads peaked at 20.9K in the second week of January but gradually decreased to 10.4K by the end of the quarter. Active users hovered around 100K throughout the quarter, peaking at 107K in early January and maintaining a relatively stable user base.
Block Crazy Robo World from Craft Trending Studio showed a strong performance in downloads, starting at 9.2K and reaching a high of 25.3K in mid-February. Active users followed a similar upward trend, beginning at 125K and peaking at 163K in late February. Despite the growth in downloads and active users, the game did not generate any revenue.
Blood Strike - FPS for all by NetEase Games exhibited a gradual increase in revenue, starting at $240 and culminating in $777 by the end of March. Downloads fluctuated throughout the quarter, with a notable spike to 22.1K in mid-March. Active users also increased significantly, starting at 28K and reaching 65.9K by the end of the quarter.
Craft World - Master Block 3D from Master Craft Game 3D had a consistent performance in downloads, starting at 14K and ending at 15K in March. Active users saw a steady increase from 47K to 48K over the quarter. Similar to Block Crazy Robo World, this game did not generate any revenue during the period.
Craftsman: Building Craft by StarGame12 maintained a strong presence with downloads peaking at 21.3K in mid-January and stabilizing at around 10K towards the end of the quarter. Active users started at 172K and experienced growth, peaking at 198K in mid-January before stabilizing around 168K by the end of March. This game also did not record any revenue.
These insights are based on data from Sensor Tower, where more detailed information can be found.